Development


Topic Replies Created
Fix dretch blockers in a way 18 February 17, 2017
[POLL] CPM Physics? 11 February 18, 2017
Tweak collisions with slimes (and trappers ?) 4 February 19, 2017
Regarding Radical Changes to Game Play 6 February 12, 2017
Testserver QVMs - Impossible to host 6 January 30, 2017
[WIP]Tremulous ARM Release Thread + Downloads 1 January 24, 2017
Can someone port Tremulous to ARM? [Solved!/Closed!] 7 January 20, 2017
Domination mode 4 August 30, 2016
A thread [b][u][i]SEPARATE[/i][/u][/b] from the Situational / Dynamic In-Game Music thread 19 January 3, 2017
Pro Move: The swag is here: 5 January 3, 2017
Discussion Regarding Server-side Demos (and it's relation to Tremulous) 32 January 2, 2017
/donate bug on GrangerPub 10 November 7, 2016
Admin cmd thing.cfg i made just to make life easier for when a decon happens 3 December 16, 2016
Drone Turrets 18 November 19, 2016
Public Release of the Code for the Multiprotocol Version of Slacker's QVMs 20 November 14, 2016
Hackers 63 May 19, 2016
Tyrants are too strong 25 November 10, 2016
Tremulous + CMake 11 November 6, 2016
Tremulous + Lua 7 November 3, 2016
[SWIRL]Radars detecting only friendlies and not enemies (on test7341) 23 October 15, 2016
[SWIRL] Drop damage over distance from ranged attacks 15 September 6, 2016
Which platform and architecture do you play Tremulous on? 23 July 6, 2016
[SWIRL] Current tremulous.h file 14 August 8, 2016
The Karma System 50 July 28, 2016
Features to remove 1.3 Imbalance 3 July 11, 2016
Orange is coming to Tremulous 1.3! 17 June 21, 2016
What will be the system requirements for running Tremulous 1.3? 12 June 21, 2016
Tremship Suggestion 11 June 1, 2016
Proper game server operation with griefers in play 31 May 30, 2016
Having evos and credits accessable in a single team pool, rather than having credits/evos allocated to each individual player 15 January 7, 2016