Development


Topic Replies Activity
[SWIRL] Human Radar & Alien Sense 36 February 26, 2017
Fix dretch blockers in a way 18 February 22, 2017
[POLL] CPM Physics? 11 February 19, 2017
Tweak collisions with slimes (and trappers ?) 4 February 19, 2017
Regarding Radical Changes to Game Play 6 February 13, 2017
Testserver QVMs - Impossible to host 6 January 30, 2017
[WIP]Tremulous ARM Release Thread + Downloads 1 January 24, 2017
Can someone port Tremulous to ARM? [Solved!/Closed!] 7 January 23, 2017
Domination mode 4 January 22, 2017
A thread [b][u][i]SEPARATE[/i][/u][/b] from the Situational / Dynamic In-Game Music thread 19 January 4, 2017
Pro Move: The swag is here: 5 January 3, 2017
Discussion Regarding Server-side Demos (and it's relation to Tremulous) 32 January 3, 2017
/donate bug on GrangerPub 10 December 17, 2016
Admin cmd thing.cfg i made just to make life easier for when a decon happens 3 December 17, 2016
Drone Turrets 18 December 2, 2016
Public Release of the Code for the Multiprotocol Version of Slacker's QVMs 20 December 7, 2016
Hackers 63 November 14, 2016
Tyrants are too strong 25 November 13, 2016
Tremulous + CMake 11 November 11, 2016
Tremulous + Lua 7 November 9, 2016
[SWIRL]Radars detecting only friendlies and not enemies (on test7341) 23 October 22, 2016
[SWIRL] Drop damage over distance from ranged attacks 15 September 6, 2016
Which platform and architecture do you play Tremulous on? 23 September 3, 2016
[SWIRL] Current tremulous.h file 14 August 10, 2016
The Karma System 50 August 4, 2016
Features to remove 1.3 Imbalance 3 July 11, 2016
Orange is coming to Tremulous 1.3! 17 June 25, 2016
What will be the system requirements for running Tremulous 1.3? 12 June 22, 2016
Tremship Suggestion 11 June 7, 2016
Proper game server operation with griefers in play 31 May 31, 2016