A Multiplayer Game with Few to No Players…
What do you call a political convention or product opening with almost no attendees? A museum piece.
Trem’s Strengths and Weaknesses
An underappreciated social gaming platform is somewhat less than stellar…Trem’s bread and butter is its multiplayer functionality. We are not cutting edge like Doom was in the 90s, and our game cannot stand on the merits of its engine or astoundingly market shaking player mechanics. Trem’s major strength is that its a social game…It has no story, graphics that look like they came out of a game company’s time capsule, very little single player appeal, and game tactics that on some maps become very predictable, even with human players.
Placing our Heads Firmly in the Sand
Lets be honest as possible here: take away the players from Trem and then you take away the social element…what you have left won’t be that fun to play unless we make those bots very very realistic. Saying that the game must stand upon its own merits and ignoring that a multiplayer game’s bread and butter is its… players, is akin to sticking our heads in the sand.
Currently the remaining game community has elements that are positive, and toxic elements that drive away new players… Gameplay does not help retain players if they cannot win at least a fourth of the time, we do not have a large enough player base for games to be matched by the game itself.
- Trem is a social multiplayer game
- Take away its multiple players and you also take away its social aspect
- The game play and community with polish could attract players and retain them
- Without multiple online players all we have left is an out dated game engine with substandard graphics and an empty void in the player lobby
To ignore the theory and practice of game promotion and marketing, and to take focus away from the multiplayer games biggest asset, its multiple players, is not unlike placing our heads in the sand.
Mega Glest, An Example of a Failed Game With Great Potential
Mega Glest started out at a multiplayer on line tactics and strategy game that could have had great potential as an open source project. However with an empty lobby and poor community engagement they quickly went from having a few players to almost no players, and now to not even having active development.
Mega Glest is a strategy game developed as a free software project with severely dated graphics, a crappy engine, no way to train new developers, aging code, and a severe popularity problem. Today all that is active in the community is a developer’s forum with few active players and an ever shrinking community… Even the developers have lost the desire to work on their own project.
I really liked Mega Glest but in the end its an empty game devoid of single player story, and devoid of players.
We have poured time and effort into Tremulous, and it would be tremendous waste to stick our heads in the sand and become the new Mega Glest.