Thank you for your constructive feedback @Tofurkey , it is much appreciated, keep it coming . I have just applied a bunch of updates to the Spitfire.
There was a bug with the airpounce stamina where it started with no stamina, but I fixed that and now you start with full stamina when you first evolve to the spitfire. Additionally I just improved the mechanics of the airpounce.
Idk, I have to think about it, and see how the zap attack works out more in-game as the primary attack. I was thinking that it would make the spitfire more unique, and still put an importance on the mara if you want to claw something.
That is fixed now.
what I did was make glide seperate from the default flying. so that when you are flying without hovering/gliding/pouncing, you can move backwards as well as strafe, but you still can’t ascend, and you still gradually descend if you don’t hover. Glide is activated by holding down on jump and aiming with at least some what of a downward pitch. When you glide without interuption, you can gradually accelerate up to a very fast speed.
if you activate the autojump (that is jump, release, and then hold jump before you land) while gliding, you can now skim along surfaces still accelerating up to glide speeds.
That is an interesting idea to consider, I would have to think about it, keep brainstorming some more suggestions of what might be good for an adv. spitfire (as well the current basic one).