UTCS UD - Development Thread


#47

Here are some screenshots I took:


#48

Those textures had light reflection in shader function?


#49

PBR, Physically Based Rendering:

Something that we don’t have working yet in the current 1.3 renderer, but that Trem may have in the near future :wink:


#50

Current progress. I still don’t know how to create and/or write proper shaders.

Photos are created with all new graphical features what are implemented in the engine.

  • Bloom, PBR, new HDR, new FXAA, new lighting model system, lens flare, new parallax mode, new specular mode, SSAO, SSGI, … etc. etc. etc.

#51

Original map for the Tremulous (any version)

Map for the Unvanquished game

My latest work


#52

Holy shit, is all i can say to this.


#53

No more updates at least for this milestone of the engine :slight_smile:


#54

09/11/2018 - 23:24 (GMT+1) Dushan signed out from map.


#55


#56

@TheDushan the post before this last one looks nice, but these last 3 shots look like i drank too much whiskey… what fx are making things look depth of field-y / oily paint-y?